Publications

On the behavior of robotic artifacts

Levillain, F. & Zibetti, E. (2017). Behavioral objects: The rise of the evocative machines. Journal of Human-Robot Interaction. pdf.

Naoko, A., Laumond, J.P., Salaris, P., & Levillain, F. (2017). On the use of dance notation systems to generate movements in humanoid robots: The utility of Laban notation in robotics. Social Science Information. pdf.

Levillain, F., Zibetti, E., & Lefort, S. (2016). Interacting with non-anthropomorphic robotic artworks and interpreting their behavior. International Journal of Social Robotics. pdf

Bianchini, S., Levillain, F., Menicacci, A., Quinz, E., & Zibetti, E. (2016). Towards behavioral objects: A twofold approach for a system of notation to design and implement behaviors in non-anthropomorphic robotic artifacts. In J-P. Laumond & N. Abe (Eds.), Dance Notation and Robot Motion. Springer.

Bianchini, S., Bourganel, R., Quinz, E., Levillain, F, & Zibetti, E. (2015). (Mis)behavioral Objects: Empowerment of users vs. empowerment of objects. In D. Bihanic (Ed.), Empowering Users through Design. Interdisciplinary Studies and Combined Approaches for Technological Products and Services. Springer. pdf

Levillain, F., Lefort, S., & Zibetti, E. (2015, april). Moving on its own: How do audience interacts with an autonomous moving artwork. In CHI EA ’15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 695-702). ACM. pdf

Action understanding and perception of causal actions

Levillain, F., & Zibetti, E. (2012). Segmentation et perception intuitive dans l’interprétation de l’action. Quels liens possibles ? Proposition d’un niveau intermédiaire de représentation. L’Année Psychologique, 112(2), 277-308. pdf

Levillain, F., & Bonatti, L.L. (2011). A dissociation between judged causality and imagined locations in simple dynamical scenes. Psychological Science, 22(5), 674-681. pdf

Game design and players’ evaluation

Orero, J., Levillain, F., Rifqi, M., Damez, M., & Bouchon-Meunier, B. (2010). Assessing gameplay emotions from physiological signals: A fuzzy decision trees based model. KEER 2010: International Conference on Kansei Engineering and Emotion Research, Paris. pdf

Levillain, F., Orero, J., Rifqi, M., & Bouchon-Meunier, B. (2010). Characterizing player’s experience from physiological signals using fuzzy decision trees. CIG2010: IEEE Conference on Computational Intelligence and Games, Copenhagen pdf

Others

Levillain, F., & Flombaum, J.I. (2012). Correspondence problems cause repositioning costs in visual working memory. Visual Cognition, 20(6), 669-695. pdf