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Florent Levillain
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game design

A way to characterize the rules of a board game

Posted on 21 July 2016

In one way or another, board games are concerned with the occupation of space. Certain board games are a matter of occupying the more space possible (Risk), whi...

behavior/game design

Breathing life into non-player characters

Posted on 17 July 2016

originally published on Gamasutra Although I am not a specialist in AI for video games, I want to highlight an important complement to AI: properties of the des...